#pragma once

#ifndef CHECKPOINT_H
#define CHECKPOINT_H

#include "PhysicalObject.h"
#include <vector>


class CheckPoint : public PhysicalObject
{
public:
	CheckPoint(GameState *gameState);
	~CheckPoint();

	virtual void draw();

	virtual void update(double dt);

	virtual void beginContact(b2Contact *contact);

	virtual void endContact(b2Contact *contact);


private:

	double m_time;
};

#endif

